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작성자 Tanja Moynihan
댓글 0건 조회 8회 작성일 24-08-02 02:15

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Variants

Manage and activate Variants in your project using the Unreal Editor's Variant Manager UI. First, ensure that you have the Variant Manager plugin turned on to enable this UI. After you have activated the Variant Manager plugin it will display the Variant Management panel. It is divided into four columns. In the left column, you'll see a list of Actors. To connect an Actor to a Variant simply drag the Actor to the Variant in the left-hand column. To remove an Actor click on it in the list, then select Unbind within the context menu.

The Values panel is located in the right-hand column. Click on a property to see its saved value. The right-hand tab allows you to save the current value. Variant will change the value that was recorded and save the updated value for the property. The Level Viewport value won't be affected however the project will be saved. The Variant will then be able invoke the functions exposed by the bound Actor when the Variant is activated.

The Variant Manager can be used to capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also associate the properties of your Actors to Variants. If the Variant is active the property's captured value will be the same as that of the Variant. If the Variant is off the property's values that are captured won't be changed.

You'll also view the constraints for the Variant you're currently working on in the Values panel. If your Variant is set to 150% BOM, for example you'll see the car's model has also been set to 150%. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.

As with other components in Unreal, Variants can be edited and added to your project. After you've created the Variant, bound it to an Actor and saved it the Variant Manager can be used to activate the Variant or modify the Actor's properties. If you're designing an interface you can make use of thumbnail images to display the various Variants you're working with.

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